V-Ray for NUKE – ready to launch
What is V-Ray for NUKE?
V-Ray for NUKE's new approach to lighting and compositing integrates production-quality ray traced rendering into NUKE and NUKEX.
Who will use V-Ray for NUKE?
V-Ray for NUKE helps compositors and studios be more efficient and have more creative control. Taking advantage of V-Ray's lighting, shading, and rendering tools inside of NUKE's node-based workflow will make it easier to finish shots faster.
Why should compositors use V-Ray for NUKE?
For compositors V-Ray for NUKE –
• Expands the 3d capabilities of NUKE, so compositors can light, render, and composite in one application. • Gives compositors better control over lighting, materials, render passes, and final shot output. • Lets compositors create any render element (render pass, matte, etc.) they need on the fly. • Allows compositors to adjust and match 2d and 3d elements simultaneously. • Gives compositors more creative freedom and artistic control. • Offers a familiar node-based workflow, making it easier to adopt.
Why should studios use V-Ray for NUKE?
For studios V-Ray for NUKE –
• Saves time and eliminates the back and forth between NUKE and 3d applications. • Maximizes project timelines by allowing compositors to make necessary changes up until final delivery. • Allows for a more collaborative, non-linear workflow between 3d and compositing teams. • Helps teams review, change, and final shots faster.
V-Ray for NUKE features
Integration
• Full integration into NUKE’s native node-based workflow Rendering • Multithreaded CPU rendering • Highly optimized, adaptive ray tracing • Precise path traced global illumination
Render elements
• 36 beauty, matte, and utility render elements Geometry • NUKE ReadGeo – Alembic, FBX, & OBJ • V-Ray proxy objects – Alembic & vrmesh • V-Ray scene files – vrscene • Geometry loads at render time
Lights
• HDR image-based environment lights • Rectangular & spherical area lights • Mesh lights • Photometric IES lights • Ambient light • NUKE lights – Light, Direct, Point, and Spot nodes
Cameras
• NUKE projection cameras – Project3D node • Depth of field • 3d motion blur • Spherical, cylindrical, cube & fish eye camera types
Materials
• Physically-based materials • Multi-layered materials • Subsurface scattering & skin material • Car paint material • Material overrides • NUKE shaders – Diffuse, Emission, Displacement, UVTILE
Textures
• Memory efficient tiled EXR and TX files • Displacement & subdivision • Dirt & occlusion • Fresnel • Ptex • Utility & override textures
System requirements
64-bit NUKE/ NUKEX 9, 8, 7
Supported operating systems
64-bit Windows 8, 7 64-bit Red Hat® Enterprise Linux® 6 WS or newer 64-bit CentOS 6 or newer
Pricing
EUR 750 / V-Ray for NUKE Workstation
• 1 floating user license • 1 floating render node
EUR 1500 V-Ray for NUKE Workstation + 5 render nodes
• 1 floating user license • 6 floating render nodes
Note: Prices do not include dongle/VAT/shipping Note: V-Ray for NUKE is compatible with V-Ray 3.0 for 3ds Max and Maya render nodes.
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