V-Ray for NUKE – ready to launch

Published on 08/21/2015

Vray for nuke is now avalable
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V-Ray for NUKE – ready to launch

What is V-Ray for NUKE?

V-Ray for NUKE's new approach to lighting and compositing integrates production-quality ray traced rendering into NUKE and NUKEX.

Who will use V-Ray for NUKE?

V-Ray for NUKE helps compositors and studios be more efficient and have more creative control. Taking advantage of V-Ray's lighting, shading, and rendering tools inside of NUKE's node-based workflow will make it easier to finish shots faster.

Why should compositors use V-Ray for NUKE?

For compositors V-Ray for NUKE –

   • Expands the 3d capabilities of NUKE, so compositors can light, render, and composite in one application.
   • Gives compositors better control over lighting, materials, render passes, and final shot output.
   • Lets compositors create any render element (render pass, matte, etc.) they need on the fly.
   • Allows compositors to adjust and match 2d and 3d elements simultaneously.
   • Gives compositors more creative freedom and artistic control.
   • Offers a familiar node-based workflow, making it easier to adopt.

Why should studios use V-Ray for NUKE?

For studios V-Ray for NUKE –

   • Saves time and eliminates the back and forth between NUKE and 3d applications.
   • Maximizes project timelines by allowing compositors to make necessary changes up until final delivery.
   • Allows for a more collaborative, non-linear workflow between 3d and compositing teams.
   • Helps teams review, change, and final shots faster.

V-Ray for NUKE features


   • Full integration into NUKE’s native node-based workflow
   • Multithreaded CPU rendering
   • Highly optimized, adaptive ray tracing
   • Precise path traced global illumination

Render elements

   • 36 beauty, matte, and utility render elements
   • NUKE ReadGeo – Alembic, FBX, & OBJ
   • V-Ray proxy objects – Alembic & vrmesh
   • V-Ray scene files – vrscene
   • Geometry loads at render time


   • HDR image-based environment lights
   • Rectangular & spherical area lights
   • Mesh lights
   • Photometric IES lights
   • Ambient light
   • NUKE lights – Light, Direct, Point, and Spot nodes


   • NUKE projection cameras – Project3D node
   • Depth of field
   • 3d motion blur
   • Spherical, cylindrical, cube & fish eye camera types


   • Physically-based materials
   • Multi-layered materials
   • Subsurface scattering & skin material
   • Car paint material
   • Material overrides
   • NUKE shaders – Diffuse, Emission, Displacement, UVTILE


   • Memory efficient tiled EXR and TX files
   • Displacement & subdivision
   • Dirt & occlusion
   • Fresnel
   • Ptex
   • Utility & override textures

System requirements

64-bit NUKE/ NUKEX 9, 8, 7

Supported operating systems

64-bit Windows 8, 7
64-bit Red Hat® Enterprise Linux® 6 WS or newer
64-bit CentOS 6 or newer


EUR 750 /  V-Ray for NUKE Workstation

   • 1 floating user license
   • 1 floating render node

EUR 1500  V-Ray for NUKE Workstation + 5 render nodes

   • 1 floating user license
   • 6 floating render nodes

Note: Prices do not include dongle/VAT/shipping
Note: V-Ray for NUKE is compatible with V-Ray 3.0 for 3ds Max and Maya render nodes.


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    +32 478 24 20 04
    Rue Artan, 120 1030 Bruxelles Belgique
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