Vray news

Published on 04/25/2016



Scan & render real-world materials – like never before

Imagine rendering truly realistic materials – without creating a single texture map or touching a single setting.  

With our patented material scanning system and rendering plugin, VRscans introduces a new level of accuracy for visualizing real-world materials in computer graphics. 

visualizing real-world materials in computer graphics. 

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Render physically accurate materials from any angle, in any lighting condition – from a single file

The VRscans unique material format contains all the data you need to accurately render a material from any angle, in any lighting condition. With the VRscans plugin, you can load scanned materials directly into V-Ray – one of the world’s most popular physically-based rendering platforms. 

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The new standard in computer graphics for material creation and visualization

VRscans materials are superior to standard BRDF approximations such as Blinn, Ward, and GGX. Instead of BRDF, VRscans implements BTF (bidirectional texture functions) to completely capture a material's true surface appearance, texture data, and unique response to light.

Need more infos

Vray Maya 3.3

The first thing users we’ll notice is speed. Most scenes render 20-50% faster with V-Ray 3.3 for Maya, and it’s a free update for V-Ray 3.X for Maya artists. Also, this release introduces final frame production rendering on the GPU with a major update to V-Ray RT. Like V-Ray for 3ds Max, 3.3 for Maya adds Variance-based Adaptive Sampling with better noise detection for cleaner images. It also brings faster set-up with less adjustments since lights and materials can now be evaluated automatically. And these are just a few of the many new features.

Users who have V-Ray 3.0 or 3.1 for Maya, just need to login at chaosgroup.com and go to the download page to get this free update.

For more information on what else is new, check out our video or visit V-Ray.com.


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